In this spin-off to his flagship video game series, Hideo Kojima once more focused on the character of Raiden. This hero was the main protagonist in Metal Gear Solid 2 Sons of Liberty, however, at that time he was just a recruit, still learning the ropes, and not the killing machine that he became in Metal Gear Solid 4 Guns of the Patriots.
Rising’s stealth elements will emphasize Raiden’s considerable speed and agility through what Matsuyama describes as “hunting stealth.”
Gameplay will focus on two key elements: swordfighting, and a style of stealth that is more fast-paced and action-oriented.
“Cutting” entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects “at will” along a geometrical plane using a “free slicing” mode.